Your first session

From an empty campaign to the first fight: the campaign creator, the character builder, the lobby, the first turn, and the tutorials that appear along the way.

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This is the path a new table walks, in order. Each screen has a the first time you see it, replayable from Help, so nothing here is required reading; it is the shape of the evening.

1. Create the campaign

New campaign on the home screen opens the campaign creator. The steps:

  1. Premise. A title, and who runs the table: the AI, the AI with a person steering it, a person, or a person with AI help. Optionally a , which renames races, classes, spells and monsters to fit a specific universe.
  2. Setting. Pick one of the world portals: high fantasy, dark fantasy, mystery, horror, cyberpunk, steampunk, post-apocalyptic, or write your own theme. A sentence or two of premise (leave it blank and the AI invents one), how the narrator should talk, and the the story is written in.
  3. Party. Players, starting level, difficulty, campaign length, the , how hit points grow, and starting gear or rolled wealth.
  4. The table. What is on at the table: the living world, bonds, romance, the voice and pace.
  5. Advanced. Variant and , prep brought in from a , and live voice. All optional.
  6. Review. The cover reads it all back. Press create.

In a hurry? on the home screen makes a one-evening adventure with four ready-made heroes in two clicks; the lobby offers the heroes.

A campaign gets : uploaded, or painted by the if one is available.

The campaign creator's Setting step: a diamond stepper across the top, a row of painted world portals to choose from, and climate chips beneath the chosen one
The Setting step. Every setting carries its own classes, backgrounds, monsters and map skins.

2. Build a character

From the lobby, or from Characters on the home screen, the builder walks six steps: Identity (name, portrait, background), Ancestry, Calling (class, subclass at its level, skills, fighting style, expertise), Ability scores (throw six sets of 4d6 into a tray and place them, take the standard array, or point buy), Spells and gear (cantrips and spells, recommended picks first, then the class's starting equipment; Gear alone for a class that does not cast), and Finishing touches. Each panel says how many picks remain, and when Continue is held the reason sits beside it with Show me, which takes you to the missing pick. Every description is one press away, and every option names the book it comes from.

Characters live in your library and can be filed under several campaigns. A campaign can also let you play more than one.

The character builder's Calling step: a card grid of classes with the setting's recommended ones starred, and the skill and expertise picks for the chosen class A finished character sheet on a phone: painted ability tiles, a hit point bar, and icon chips for features and gear
The Calling step and the finished sheet on a phone.

3. Fill the lobby

The lobby shows the cover, the panel and the party list. Share the code (how). Each player picks or builds a character and presses Ready. The can edit the campaign's settings here, import prep from a , hand the to someone, and start the game once everyone is ready.

4. The first turn

The table opens on the : the Dungeon Master's , your party's words, and the rolls, all in order. Under it is the message box with four modes: Do for an action, Say for words in character, for out-of-character talk, and Direct for an instruction to the Dungeon Master ( only). Type what your character does and send. The Dungeon Master narrates, asks for rolls, and starts fights when they happen.

The first time the table opens, a points at each control. The first fight has its own tutorial, which explains the Hand: your options as a fan of cards.

The table mid-story: Dungeon Master narration in the chronicle on the left, the battle panel, the Hand and the message box with Do, Say, OOC and Direct modes in the middle, and the side panel with Lead, Party, Battle, Map, Story, Notes, Chat, Context and Setup tabs on the right
The table on a desktop. Narration on the left, the side panel on the right.

5. Dice, rolls and turns

When the Dungeon Master asks for a roll, a appears. The app rolls for you unless you chose typed physical dice or a paired for that shape. Rolls tumble as 3D dice if you left that on, and on a phone you can hold them until you shake. The dice menu in the header also has a tray for rolling , with Roll in secret. In combat, runs along a rail of portraits, a banner calls each , and shows what you can do with the numbers from your sheet.

Where to go next

Checked against desktop and Android app 0.17.2 and server 0.26.2 on 2026-10-11. Something wrong or missing? Open an issue.

Download · v0.17.2
Server app · v0.26.2

Optional. Runs the table for a whole group on one machine that stays on. Everyone else just installs the app.

Free & open source · MIT licensed · served from GitHub releases