Maps

The battle map, painted terrain, fog of war and line of sight, tokens, the region map between fights, location pictures, map notes, and what a player can draw.

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Two maps live in the side panel. The , in the Battle tab while a fight has one up, is the grid a fight plays on. The , in the Map tab, is the wider world between fights: places, roads, rivers, borders and the pins of things the party has found. Both come from the Dungeon Master or from the , and both are drawn on your device from the data the server sends, so they are sharp at any zoom.

A battle map enlarged into the lightbox: painted stone and water terrain, walls with worn edges, props along the walls, fog over the unexplored part, and tokens wearing character portraits
A battle map enlarged. covers what your character has not seen.

The battle map

  • Painted terrain. Every is painted from its terrain: stone, water, rubble, walls with worn edges, props set along the walls. A skin is chosen from the campaign's setting and the map's theme; fantasy has sixteen, and cyberpunk, steampunk, wasteland, horror and mystery each have their own. A map with an uploaded backdrop keeps it. The switch in turns the painting off for an old phone and keeps the drawn board.
  • and sight. The picture is drawn only from what your character has explored and can see, using the light model: torches, darkvision, blindsight, tremorsense, truesight and magical darkness. The Dungeon Master sees it unfogged. Torches burn down on the board as in-world time passes.
  • Tokens. Tokens wear faces: an uploaded portrait, else a plate for the lineage and class, else the monster's plate. Health in words and condition glyphs sit on the token; hover or tap for the name. Large creatures fill their squares.
  • Walls, doors and hazards. Walls block movement and give half cover. Doors open, close, lock, and can be secret. Hazards, light zones and cues are placed by the Dungeon Master.
  • Sky and hour. An outdoor map is lit by the in-world time of day and weather, which carry rules riders.
  • Effects. Resolved outcomes play on the board: attack arcs, spell bursts, heals, conditions, deaths, doors, teleports, with a particle layer over the drawn effects. and reduced motion tone them down.

Moving and acting

On your , drag your token or tap a destination; the counts movement from the engine's budget. Aiming a card from highlights valid targets on the map. sits in a fixed window that rests on a fit of the whole map, so its header and footer stay put on any screen, a phone held sideways included: drag to pan, and pinch or Ctrl and the scroll wheel to zoom the board (Ctrl or Cmd with plus and minus zooms the page, not the board). With the board focused, a strip lists its keys. Enlarge it and the bigger board keeps , Point, Draw and the move hints. The Dungeon Master can pull the camera and lock it for a set piece.

On a wide screen during a fight, the fight stage puts the board on the table beside the , with a Board and Story switch in the header.

What players can draw

With Players may draw on in the , anyone can add freehand drawings and map notes: an arrow to the ambush, a note pinned to a door that links to a place in the . Notes and drawings are visible to the table.

The region map

Between fights, the Map tab shows the region: a hex or tile map with places, roads, rivers, borders, labels and pins. Arriving somewhere new raises a banner and, for an unwritten place, the can invent its people, shops and rumours. A place's kind of scene (a tavern, a cave, a road) sets its sound, its theme and its placeholder picture. A place links to its , and an area map or location picture opens in the lightbox.

The Map tab between fights: a painted region map with places, roads and rivers, and the current location's picture above it The Map tab on a phone showing the region map full width
The on a desktop and on a phone.

Where maps come from

An AI table draws a when a fight starts, from the scene: the turns a sentence into terrain. A prepares maps in the 's and Map Editor, imports a file, or drops a picture in. can be rolled at any size, painted by hand, or read in from Azgaar's Fantasy Map Generator and Watabou's city and dungeon generators. See Maps for dungeon masters.

Checked against desktop and Android app 0.17.2 and server 0.26.2 on 2026-10-11. Something wrong or missing? Open an issue.

Download · v0.17.2
Server app · v0.26.2

Optional. Runs the table for a whole group on one machine that stays on. Everyone else just installs the app.

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