Dice, shake to roll and haptics on Android
Shake to roll
Turn it on from the table's dice menu or the app's Audio and dice settings. While it is on, the game holds your rolls instead of rolling them at once: a roll request waits with a Roll now button, and shaking the phone releases it. The server still draws every number; the shake only decides when. Any other device you have open shows the same Roll now and a way to stop holding. Holding does not need the campaign's dice policy.
Haptics
A short buzz on a hit, a critical, and the start of your turn. It follows the phone's vibration setting; silence the phone and it stops.
Pixels dice
Android has no Web Bluetooth, so the app relays the pairing to the phone's own Bluetooth. Choose Pixels for a die shape in device settings, tap pair, and pick the die from the phone's list (the Nearby devices permission is asked the first time). A paired die is remembered by the app. The die blinks to identify itself; a die that disconnects mid-roll falls back to typed entry for that shape.
3D dice on a phone
The 3D tray tumbles over the chronicle. On a phone with less than 4 GB of memory the app starts with low effects on, which keeps the dice but skips the painted effect sheets; turn the 3D dice off from the dice menu if a roll stutters.
Your dice look
The dice editor is the same as everywhere: colour, number colour, outline, pattern and finish with a live tray, nineteen presets, saved on your account for every device. Open it from Account settings, the dice menu, or the app's Audio and dice settings. See Dice.