Dice
Every number at the table is drawn by the server with a cryptographic random source, and every roll is written to the chronicle with its modifiers, so a roll can be trusted without being watched. What you choose is how the roll looks, and whether a physical die stands in for the app's.
3D dice
With the 3D switch on, every roll the server makes tumbles across the screen before the result lands in the chronicle. The dice button in the campaign header is a menu: the 3D switch, Customise my dice, Roll dice, and on a phone or tablet Shake to roll. The models and textures come from the server you are on, not from the internet.
Rolling your own dice
Roll dice opens a tray for any roll you want to make yourself, recorded in the table's log like every other. With Roll in secret on, a player's roll is seen only by that player and the Dungeon Master, and a Dungeon Master's only by the DM seats.
Your own dice
Pick the die colour, the number colour, an optional number outline, a pattern (paper, marble, clouds, glitter, fire, ice, dragon scale and more) and a finish (plastic, glass, metal, wood, matte). A live tray re-throws a d20, d6 and d8 as you change them. Nineteen presets are there to start from, every one editable, with a reset to the original look. The look is saved on your account, so every table and every device shows the same dice. Edit it from Account settings, the table's dice menu, the Party tab under your character, or the app's Audio and dice settings.
Where each roll comes from
Per die shape (d4, d6, d8, d10, d12, d20, d100), each player picks a source:
- App roll. The server draws the number. The default.
- Typed physical entry. Roll your own die and type the result. A request for a typed roll parks the turn until it arrives, and survives a restart.
- Pixels die. A paired Pixels Bluetooth die reports its own face. The die blinks to identify itself when you pair it, and if it disconnects mid-session that shape falls back to typing. The d100 pairs no single Pixel.
When no die needs typing, a roll auto-submits as the last die settles. These choices are saved per device in the browser or app, not on your account. Pairing a Pixels die needs Bluetooth and, in a browser, a Chromium browser on HTTPS or localhost. The desktop app opens its own small pairing window; on Android the app relays to the phone's Bluetooth and remembers the die.
Shake to roll
On a phone or tablet, turn on Shake to roll from the dice menu or the app's Audio and dice settings. While it is on, the game holds your rolls at the table instead of rolling them at once: shake the device to roll, or tap Roll now. The server still draws every number; the shake only releases them. Any other device you have open shows a Roll now button and a way to stop holding. Android buzzes briefly on a hit, a crit and the start of your turn.
The dice policy
The campaign's Dice setting (in the Setup tab) decides what the table allows: digital only, the default, keeps every roll in the app; other policies let players use typed or Pixels dice for shapes they choose. Holding rolls for a shake does not need the policy; it works under digital only.
Rolling outside a turn
The Party tab and your sheet let you roll a check, a save or an ability on your own, and the chronicle records it. If you field several characters, the dice, hit dice and saves belong to the sheet on screen. Type [[1d6]] in lore or a handout and it becomes a live inline roll. A human Dungeon Master can make a roll public, DM-only, blind or self; a hidden roll is redacted rather than absent, so the table still sees that it happened.