The Setup tab
The last tab on the side panel is Setup: the campaign's settings, editable without leaving the table by whoever holds story authority (the party lead at an AI table, the Dungeon Master at a human one). Everyone can read it.
Game settings
| Setting | What it does |
|---|---|
| World | The world pack, or no pack for a plain setting. Fixed once play has started. |
| Setting | The genre preset that supplies classes, backgrounds, monsters, map skins and the narrator's register. |
| Table language | The language the Dungeon Master writes the story in, one of fifteen. English by default. |
| Length | Short, standard (four to five acts) or long. Shapes how many chapters the arc plans. |
| Dice | The dice policy: digital only, or policies that allow typed and Pixels dice per shape. |
| Hit points, Starting wealth | How hit points grow per level (average, rolled by the server, or maximum), and whether a character starts with the class's gear or with wealth rolled by class. |
| Narration and its voice | Read the Dungeon Master aloud, in a voice from the speech server's list (Kokoro offers ten), or a custom one typed in. A play button previews. |
| Voices | A voice for each party member, cast member and kind of monster, so quoted lines are read in the speaker's voice. Players set their own character's. |
| Faces | Theatre inserts when an NPC speaks. |
| Ambience, Follows the scene | The ambience bed on, and whether it is inferred from the scene between the Dungeon Master's own cues. |
| Players may draw | Freehand drawings and map notes by anyone. |
| Enemy intent | Show what a foe is likely to do next. |
| Extras | AI story setup, board drawing, maps, multiclassing, several characters per player, mid-game join, hold submissions, approval for damage and conditions aimed at a player, world simulation, voice chat rules (turn-taking, proximity), presentation, safety (X-card, lines, veils, boundaries), GM strictness and tone words. |
Story AI settings
Below game settings sit the story settings: which model narrates, which cheaper model does the bookkeeping, and pictures. What you see depends on the world.
- On an app-hosted world the tab shows the device's choice (a human, your OpenAI key, a local model, an agent) and sends you to the app's home screen to change it. The key is saved once per device and every campaign follows it, including campaigns made before the key existed. What stays per campaign: pictures on or off, their shape and speed, and passage length.
- On a self-hosted server the tab has its own fields: text provider, backend URL, model, an optional API key of the campaign's own, the utility model, the image backend, pacing and prose size. Blank fields fall back to the server's admin settings, then its environment. Only an administrator can point a campaign at a backend address or key of its own; a campaign anyone else owns uses the server's. A campaign key is scrubbed from every snapshot other players receive.
The Dungeon Master model needs tool calling; see Where keys live and the rest of the AI section.
Pictures
Pictures on or off, their shape (landscape, portrait, square), and fast or slow quality. On an app-hosted world with an OpenAI key, the same key paints; the tab no longer warns that the server has no image backend when the campaign's own key works.
Campaign details
Edit details at the top changes the name, premise, cover and description. The secret story arc is edited from the Story tab, lead only.
Who may change what
Settings, rules, voice breakouts and focus pings follow story authority, and the almanac (calendar, moons and festivals) shows only to the DM seat. A player who is neither lead nor DM sees the tab and cannot save it; a change that fails says so rather than pretending.